Steven's research interests are in computer vision, and particularly in the reconstruction of 3D scenes from multiple views. He is also interested in related fields such as motion analysis, stereo vision, and image based rendering.
Stefanie's main research interest within the field of Visual Computing is Situated Visualisation, where digital data needs to be seen in its spatial context. This has applications in geospatial data visualisation, sports broadcasting, construction, and archaeology. Stefanie currently supervises 3 PhD students and 1 Honours student.
Brendan's research interests include computer vision, pattern recognition, machine learning, biomedical imaging, and robotics. His current research focuses on theoretical understanding of the effectiveness of deep networks, and self-learning for robots.
Lo Wei Hong
Wei Hong Lo is currently a PhD student at the University of Otago, majoring in the field of Augmented Reality Sports Visualization and Human-Computer Interaction (HCI). Prior to his PhD, he graduated from the University of Nottingham Malaysia Campus in Software Engineering in 2017, where he obtain interest in the field of HCI and visualization. He then proceeded as a research assistant and was involved in projects such as developing interactive exhibits for museums and exhibitions.
Anthony is a PhD student working on 3D from single view videos.
Shazia Gul is currently a PhD student at the University of Otago. Shazia's PhD Research is investigating tracking and localization for Augmented Reality in large environments, particularly for sports spectating. Shazia’s main research interests are Computer Vision, Image Processing for Augmented Reality, and Virtual Reality.
Tommy is an Honours student working on XRephotography a combination of Computational Rephotography and XR displays.
Jeremy Shanks is currently an undergraduate student at the University of Otago, majoring in the field of Computer Science, and working as a research assistant in visual computing. Prior to his studies, he graduated from Otago Polytechnic in Outdoor Leadership and Management in 2015. He then proceeded to work overseas in Australia, Norway, South East Asia and New Zealand as an outdoor instructor and tourist guide. The pandemic provided a great opportunity to for Jeremy to switch careers and pursue some of his other passions.
I am currently a postdoctoral research fellow in Otago University. I received my Ph.D. degree from Institute of Computer Science and Technology, Peking University in July 2019. I obtained my B.S. Degree in Software Engineering from School of Software, Dalian University of Technology in 2013. During Oct 2017 to Oct 2018 I visited visual computing group at Cardiff University supervised by professor Paul L. Rosin. My research interests are in 3D model processing and analysis. For more information, please refer to my research pages.
Holger's research interests include Human-Computer Interaction (HCI), Applied Computer Science and Information Technology, (collaborative) Augmented reality, 3D Teleconferencing, psychological aspects of Mixed Reality, three-dimensional user interfaces (3DU) and computer-aided therapy and rehabilitation.
Tobias' main research interests are in Human-Computer Interaction and Ubiquitous Computing. Recently, he has been working on mobile telepresence solutions allowing people to share their environment with remote users relying only on mobile and wearable devices. Tobias is also working on novel head-mounted display technology for Augmented Reality and is currently investigating Computational Glasses using head-mounted displays for managing visual impairments.
David is also member of the Systems Research Group, but many of the techniques he studies find application in computer vision and computer graphics. This includes parallel, distributed, and heterogenous computation for large-scale computer vision tasks and co-operative processing among distributed sensors.
Lewis' PhD Research is investigating tracking and localisation to support augmented reality for shared spectator expeciences.
Patrick is a Master's student working on an Augmented Reality prototype for sports spectators.
Ryan was an Honours student working on light field capturing and rendering.
Worked as an research intern on Casual 6DOF video computation.
Ruairi was an Honours' student working on 6DOF video editing.
Ryan was working on deep learning for localisation for AR experiences.
Moritz joined the lab in april 2019 and works on the augmented reality spectator project. He has therefore implemented a vision-based player tracking software and is currently creating the first prototype for Smartphones and HoloLens. Aside from AR his passion is Virtual Reality. To keep the context to the real world he believes that VR needs to fit the real world the same as AR already does. With his master thesis he created the first step to make this possible.
Michaela was an intern working on an Augmented Reality prototype for sports spectators.
Yohan de Rose
Yohan was working as summer research assistant on content creation for Augmented Reality for Sports Visualisation.
Tap's PhD research examines the use of collaborative representations for fine grained recognition.