Steven's research interests are in computer vision, and particularly in the reconstruction of 3D scenes from multiple views. He is also interested in related fields such as motion analysis, stereo vision, and image based rendering.
Stefanie's main research interest within the field of Visual Computing is Situated Visualisation, where digital data needs to be seen in its spatial context. This has applications in geospatial data visualisation, sports broadcasting, construction, and archaeology.
Brendan's research interests include computer vision, pattern recognition, machine learning, biomedical imaging, and robotics. His current research focuses on theoretical understanding of the effectiveness of deep networks, and self-learning for robots.
Lewis' PhD Research is investigating tracking and localisation to support augmented reality for shared spectator expeciences.
Lo Wei Hong
Wei Hong Lo is currently a PhD student at the University of Otago, majoring in the field of Augmented Reality Sports Visualization and Human-Computer Interaction (HCI). Prior to his PhD, he graduated from the University of Nottingham Malaysia Campus in Software Engineering in 2017, where he obtain interest in the field of HCI and visualization. He then proceeded as a research assistant and was involved in projects such as developing interactive exhibits for museums and exhibitions.
Patrick is a Master's student working on an Augmented Reality prototype for sports spectators.
Anthony is a Master's student working on 3D from single view videos.
Ruairi is an Honours' student working on 6DOF video editing.
Ryan is working on deep learning for localisation for AR experiences.
I am currently a postdoctoral research fellow in Otago University. I received my Ph.D. degree from Institute of Computer Science and Technology, Peking University in July 2019. I obtained my B.S. Degree in Software Engineering from School of Software, Dalian University of Technology in 2013. During Oct 2017 to Oct 2018 I visited visual computing group at Cardiff University supervised by professor Paul L. Rosin. My research interests are in 3D model processing and analysis. For more information, please refer to my research pages.
Moritz joined the lab in april 2019 and works on the augmented reality spectator project. He has therefore implemented a vision-based player tracking software and is currently creating the first prototype for Smartphones and HoloLens. Aside from AR his passion is Virtual Reality. To keep the context to the real world he believes that VR needs to fit the real world the same as AR already does. With his master thesis he created the first step to make this possible.
Michaela is an intern working on an Augmented Reality prototype for sports spectators.
Yohan de Rose
Yohan is working as summer research assistant on content creation for Augmented Reality for Sports Visualisation.
Tap's PhD research examines the use of collaborative representations for fine grained recognition.
Holger's research interests include Human-Computer Interaction (HCI), Applied Computer Science and Information Technology, (collaborative) Augmented reality, 3D Teleconferencing, psychological aspects of Mixed Reality, three-dimensional user interfaces (3DU) and computer-aided therapy and rehabilitation.
Tobias' main research interests are in Human-Computer Interaction and Ubiquitous Computing. Recently, he has been working on mobile telepresence solutions allowing people to share their environment with remote users relying only on mobile and wearable devices. Tobias is also working on novel head-mounted display technology for Augmented Reality and is currently investigating Computational Glasses using head-mounted displays for managing visual impairments.
David is also member of the Systems Research Group, but many of the techniques he studies find application in computer vision and computer graphics. This includes parallel, distributed, and heterogenous computation for large-scale computer vision tasks and co-operative processing among distributed sensors.